Thank you for your feedback, I loved the questions that you sent through last week and it has enabled me to focus-in on the GM exhibition. 

  • The first two sections of the GM exhibition are dominated by the US and Japan. 
  • First section: Arcade Heroes:  designers from the 1970s and 80s with important historical gamers such as Pac Man, 1980 (Japan) and Tomohiro Nishikado, space invaders 197 (Japan) as well as  Eugene Jarvis, Defender 1980 (USA) and Ed Logg, Asteroids, 1979, (US).
  • Total: Three Japanese designers and four US represented. 
  • Second section: Game Changers: Looks at the designers responsible for major innovations in the field which included included Paulina Bozek (UK/Canada) and Peter Molyneux (UK).
  • In the second section there were 14 designers in total featured with two from the UK and rest from the US and Japan. 
  • Third section: Broadest inclusion of countries, with Canada, Czech Republic, Sweden Finland, France. 
  • Overall, two Australian designers are represented - in total in the exhibition which seems odd as it is an exhibition produced here, however, the decision to use Indie culture and position it at the end of the exhibition is, I believe, significant.
  • Non- progressive narrative structure but strong connection made between place- or more specific still- the games culture that developed and was unique to Melbourne and relationship with global game design.
  • Indie start-ups were an underfunded cultural segment that was strong in Melbourne and had a non-conformist and critical approach to game design that stood outside the conservative "Serious Games" genre and helped local gamers develop respect in international games community.
  •  National line but not Imperialist or dominant in the same sense as the British example.
  •  More inclusive but still well short of genuine with continued focus on the US, Japan and Europe as supposed representatives of world/ global culture. 
  •  In terms of countries included, builds strong connections between Melbourne as a specific and unique cultural location/ destination/ context and the world in global narrative that is posed.  




AWESOME research on the content of GM! Your findings provide a strong rationale for  another important dimension/indicators to measure "attraction" power of blockbusters in different cities/locations, 1) the content appeal index and 2) cultural diversity index, I updated the data collection spread sheet with a new column, where this data is needed to be recorded. Really great job, Eliza!