(1). The Museum of Scotland's GM exhibition is the first with a place and people-specific narrative as well as what appears to be additional gamers (but I need to double check the catalogue before I can confirm this).

(2). The website states: Scottish superstars:

From the early 1990s, Scotland has been recognised as the home of some of the UK's leading game developers. For its Scottish stay, Game Masters featured the work of four pioneering Scottish companies.

DMA Design, from Dundee, created some of the most innovative games of the 1990s, including the hugely successful Grand Theft Auto (1997) and Britain's fastest selling game, Lemmings (1991).

Also from Dundee, recent University of Abertay graduates Space Budgie brought their innovative new game Glitchspace (2014) to the exhibition, offering you the chance to experience what it is like to programme code while solving challenges in a cyberspace world.

Flying the flag for Edinburgh was Lucky Frame, an independent studio known for its quirky, creative and musical approach to game design. Their Scottish BAFTA award-winning game Bad Hotel (2012) was also available in the exhibition.

Glasgow-based game designer Simon Meek, who was featured in The List's top 100 Scots to watch and Canongate's Future 40 Scottish storytellers, brings storytelling to his game development work. Featured in the exhibition was his ground-breaking game The 39 Steps.

(3). Interesting example of blockbusters as adaptive and place-specific mechanism which could be used to run an exhibition as an ongoing conversation. Brilliant!


Great idea for your individual research project! Love it! Another way to look at motivations behind the adaptation of the blockbuster to the local context is to look at Scottish political context and their strong nationalist movements in the recent years which aimed to strengthen their cultural identity and image on teh national and international level...